

The XNA Creator’s Club and Xbox Live Indie Games programs were created to ease the burden of game development on small teams and foster original and innovative design. According to a post by Eurogamer, “due to the way the programme’s servers operate, some games may still be available for a day or two after this date.” We were able to confirm that as late as October 9th, many games remained available to purchase from the Xbox Live Indie Games marketplace on. On September 11th, 2017, the Twitter account posted that September 29th would be the final day to purchase new Xbox Live Indie Games but the date was later extended to October 7th, 2017. As of September 9th, new memberships and renewals in the Creator’s Club were terminated and September 2017 was targeted as the month that the marketplace would be shut down.

On September 9th, 2015, Chris Charla and Andy Dunn of announced the beginning of the sunsetting process for the XNA Creator’s Club and the Xbox Live Indie Games marketplace on the XNA Studio Team Blog. XNA Studio Team Blog announcement page Gamasutra retrospective Steam Curator List of XBLIG Titles Wikipedia page
